SSJYSL - U10 Jambroee Fall 2007

 

U10 Jamboree, November 10 and 11 2007

Groups

U 10 Girls
Group AGroup B
Place Team Points Wins Loss Ties Goals for Goals against Place Team Points Wins Loss Ties Goals for Goals against
1 SSJ Longshots 13 1 0 1 5 3 1 SSJ Soccer Sisters 13 1 0 1 3 2
2 SSJ Sharks 8 0 0 2 2 2 2 SSJ Mad Monkeys 8 1 1 0 1 1
3 SSJ Firedragons 6 0 1 1 3 5 3 SSJ Pumas 5 0 1 1 2 3

U 10 Boys
Group CGroup D
Place Team Points Wins Loss Ties Goals for Goals against Place Team Points Wins Loss Ties Goals for Goals against
1 SSJ Thunderbolts 19 2 0 0 7 0 1 SSJ Dragons 13 1 0 1 3 1
2 SSJ Earthquakes 10 1 1 0 3 2 2 SSJ Demons 12 1 0 1 2 1
3 SSJ Mighty Eagles 0 0 2 0 0 8 3 SSJ Vipers 0 0 2 0 0 3

Schedule

TimeOakridge Pitch 1Oakridge Pitch 2
Sat 08:15SSJ Firedragons (1:4) - SSJ Sharks (1:4)
Sat 09:15SSJ Pumas (2:5) - SSJ Soccer Sister (2:5)SSJ Demons (1:4) - SSJ Dragons(1:4)
Sat 10:15SSJ Thunderbolts (5:10) - SSJ Mighty Eagles (0:0)
Sat 11:15SSJ Sharks (1:4) - SSJ Longshots (1:4)
Sat 12:15SSJ Soccer Sisters (1:8) - SSJ Mad Monkeys (0:4)SSJ Dragons (2:9) - SSJ Vipers (0:0)
Sat 13:15SSJ Mighty Eagles (0:0) - SSJ Earthquakes (3:10)
Sat 14:15SSJ Longshots (4:9) - SSJ Firedragons (2:2)
Sat 15:15SSJ Mad Monkeys (1:5) - SSJ Pumas (0:0)SSJ Vipers (0:0) - SSJ Demons (1:8)
Sun 09:00SSJ Earthquakes (0:0) - SSJ Thunderbolts (2:9)
Sun 10:00G1: Winner A: SSJ Longshots (0) - Second B: SSJ Mad Monkeys (1)(*)G2: Winner B: SSJ Soccer Sister (1) - Second A: SSJ Sharks (0)(*)
Sun 12:00Third A: SSJ Firedragons (1) - Third B: SSJ Pumas (2)Third C: SSJ Mighty Eagles (1) - Third D: SSJ Vipers (0)
Sun 13:30Consolation Girls: SSJ Longshots (0) - SSJ Sharks (4)Consolation Boys: SSJ Earthquakes (4) - Second D: SSJ Demons (1)
Sun 14:30Final Girls: Mad Monkeys (2) - Soccer Sisters (0)(*) Final Boys: SSJ Thunderbolts (3) - Winner D: SSJ Dragons (1) (*)
(*)Only these games may go into overtime and penalty kicks.
(goals:points) according to score cards.

Setup / Field Marshals / Takedown

In order to run the jamboree all team need to help with the following jobs:
  • Field Marshal: check-in teams, record scores, solve upcoming problems. 2 Marshals at any time, counts against volunteer reimbursement.
     Oakridge 1Oakridge 2
    Sat. 9:00am-noon Veronica Verdin, SSJ Demons, gabriel43099@yahoo.comJim Zenere, SSJ Sharks, jzenere@yahoo.com, 408-227-0521
    Sat. noon-3:30pmRob Lee, SSJ Dragons, robert.j.lee@intel.com, 408-757-6547Jose L. Rodriguez, SSJ Earthquakes, garlicjoe@msn.com, 679-1128
    Sun. 9am-noonJay Haller, SSJ Mighty Eagles, JayH@dprinc.com Nanette Carrillo, SSJ Vipers, nanettelucia@yahoo.com, 408-410-8244
    Sun. noon-3pmDonna Wescoat, SSJ Vipers, Donna.Wescoat@genmills.com, 408-472-9130Dean Nessen, SSJ Longshots, dnessen@gmail.com, 408-313-0263
  • Driver: pickup table, canopy, boards on Friday at storage (Snell and Capitol), drive it to Oakridge on Saturday morning, and move everything back on Sunday afternoon (counts for 3h of volunteer time, requires pick-up or large minivan). John and Linda Scianna
  • get referee snacks: buy drinks and some snacks, bring to field on Saturday and take back on Sunday. Counts for 3h of volunteer time, snack costs will be paid by SSJYSL (details will be given later). Mahesh Rajani (SSJ Thunderbolts).
  • Setup Fields: first home team of the day (Saturday: SSJ Firedragons, Sunday: SSJ Earthquakes and SSJ Dragons).
  • Cleanup Fields: last home team of the day on Saturday (SSJ Mad Monkeys, SSJ Vipers), and winner of finals on Sunday.
  • Trash pickup evening: Saturday SSJ Pumas and SSJ Demons, Sunday: girls team winning second place.
  • Setup jamboree HQ: table, canopy and score board: (Saturday: SSJ Sharks, Sunday: SSJ Thunderbolts)
  • Take jamboree HQ down: move table, canopy and score board to shed on Saturday: SSJ Pumas, on Sunday to truck/van: boy team winning second place.

Format

The format has been selected so that the following rules apply:
  • Each team plays at least 3 and at most 4 games.
  • Each team plays 2 games on Saturday.
  • There are at least 2h between the two games of one team.

Girls

  • Each team plays all other team in its group.
  • Winner of Group A plays runner up of group B and vice versa.
  • The two winner of those games play each other in the championship.
  • The other two teams of those games play each other in the consolation final.

Boys

  • Each team plays all other team in its group.
  • Winner of Group C plays against the winner in group D for the championship.
  • Runner up of Group C plays against runner up in group D in the consolation final.
  • Third of Group C plays against third in group D for 6/7 place.

Laws of the Game

The same laws as during the season apply, with the following exceptions:
  • Length of games:
    • Only one throw-in, if it is a foul throw-in the other team gets a throw-in.
    • All games: 25min halfs, 5 min break, ties stand.
    • Exception: Championship and semi-final: 25min halfs, 5 min break.
      In the event of a tie there will be a 5 min rest period, 2 overtime periods of 5min, no rest between the periods. Penalty kicks if the tie still stands after overtime.

  • Scoring system for preliminary round:
    Win6 points
    Tie3 points
    Loss0 points
    Goals1 point, maximum of 3/game
    Shut out1 point (0-0 tie results in 4 points per team)
    Send off (red card)-2 points (player, coach, parent)
    Forfeit win8 points
    breaking procedure:
    1. Head-to-Head competition
    2. Fewest Goals allowed (the team with the least number of goals allowed will advance)
    3. Ejections. Teams with fewest ejections will have higher standing
    4. Most Goals scored to a maximum of 4 per game (the team with most goals will advance)
    5. Yellow Cards. Teams with fewest yellow cards will have higher standing
    6. Penalty Kicks. If a tie still exists, the tie will be broken by kicks from the penalty spot, as per FIFA, provided that teams are still available at the conclusion of the final preliminary game. If more than two teams are tied, the order of the pairing will be decided by the Jamboree Director. If teams are not available, the tie will be broken by coin toss by the Jamboree Director at Jamboree Headquarters and the teams notified.

  • Send Offs (red cards)
    Any player that gets a red card will be banned from the next game and in the preliminary round the team will lose 2 points. Any coach or parent that is send off will not be allowed to stay at the jamboree site for the rest of the weekend, or his/her team will be disqualified and not be allowed to play any further game. The team will also lose 2 points.

  • Protests:
    The game will stand as the referee calls it, no protests are allowed with one exception: if a team plays with a player that is not on its roster it will be immediately disqualified from the whole tournament and all its games will be forfeit.

  • Schedule:
    all games must start within 5min of the posted schedule, any team that cannot start in time will forfeit the game. There will be no overtime or injury time.
© 2007-2008 South San Jose Youth Soccer League (SSJYSL)